Methods for implementing 3D charts
Basic Concepts of 3D Charts
3D charts add a Z-axis dimension to display more complex data relationships on top of two-dimensional representations. ECharts implements WebGL rendering through the GL extension, supporting various types of 3D charts. The core lies in the three-dimensional processing of coordinate systems and visual mapping, where data points must include numerical values for the x, y, and z dimensions.
// Basic 3D scatter plot configuration
option = {
grid3D: {},
xAxis3D: { type: 'value' },
yAxis3D: { type: 'value' },
zAxis3D: { type: 'value' },
series: [{
type: 'scatter3D',
data: [
[10, 20, 30],
[15, 25, 35],
[20, 30, 40]
]
}]
};
Coordinate System Configuration
3D Cartesian Coordinate System
Configure the container via grid3D
, combined with xAxis3D/yAxis3D/zAxis3D
to define the 3D axes. Key parameters include:
axisPointer
: 3D axis indicatorviewControl
: Viewpoint control (rotation/zoom/distance)light
: Light source configuration (main/ambient light)
grid3D: {
viewControl: {
autoRotate: true,
autoRotateSpeed: 10,
distance: 150
},
light: {
main: {
intensity: 1.5,
shadow: true
},
ambient: {
intensity: 0.8
}
}
}
Polar Coordinate System 3D Variant
Implemented using angleAxis
and radiusAxis
combined with a height dimension:
option = {
polar: {},
angleAxis: { max: 360 },
radiusAxis: { type: 'value' },
series: [{
coordinateSystem: 'polar',
type: 'bar3D',
barSize: 15,
data: [
[30, 40, 50],
[120, 80, 60]
]
}]
};
Common 3D Chart Implementations
3D Bar Chart
Define a bar3D
series and use stack
for grouping:
series: [{
type: 'bar3D',
shading: 'lambert',
data: [
[0, 0, 5],
[0, 1, 8],
[1, 0, 3]
],
stack: 'group1'
}, {
type: 'bar3D',
data: [
[0, 0, 6],
[0, 1, 4],
[1, 0, 7]
],
stack: 'group1'
}]
3D Surface Plot
Use the surface
type with parametric equations:
series: [{
type: 'surface',
equation: {
x: { step: 0.5 },
y: { step: 0.5 },
z: function (x, y) {
return Math.sin(x * Math.PI) * Math.cos(y * Math.PI);
}
}
}]
Visual Style Enhancements
Materials and Lighting
Control material effects via the shading
property:
'color'
: Solid color fill'lambert'
: Lambert lighting model'realistic'
: PBR material
itemStyle: {
color: '#3398DB',
opacity: 0.8,
shading: 'lambert',
borderWidth: 1,
borderColor: 'rgba(255,255,255,0.5)'
}
Dynamic Effects
Combine animation
and emphasis
for interactivity:
series: [{
type: 'scatter3D',
animation: {
duration: 2000,
easing: 'elasticOut'
},
emphasis: {
itemStyle: {
color: '#FF4500',
shadowBlur: 10
}
}
}]
Large Data Optimization
Progressive Rendering
Control via progressive
and progressiveThreshold
:
series: [{
type: 'scatter3D',
progressive: 200,
progressiveThreshold: 5000,
dimensions: ['x', 'y', 'z', 'value']
}]
WebGL Parameter Tuning
Adjust rendering precision and post-processing:
globe: {
baseTexture: 'world.topo.bathy.200401.jpg',
heightTexture: 'world.topo.bathy.200401.jpg',
displacementScale: 0.04,
shading: 'realistic',
light: {
ambient: {
intensity: 0.8
},
main: {
intensity: 1.2
}
},
viewControl: {
postEffect: {
enable: true,
bloom: {
enable: true
}
}
}
}
Combining 2D and 3D
Mixed Coordinate Systems
Use in the same container:
option = {
grid: [{
left: '10%',
width: '40%'
}, {
right: '10%',
width: '40%'
}],
grid3D: {},
xAxis: [{ gridIndex: 0 }, { gridIndex: 1 }],
yAxis: [{ gridIndex: 0 }, { gridIndex: 1 }],
series: [
{ type: 'bar', xAxisIndex: 0, yAxisIndex: 0 },
{ type: 'line', xAxisIndex: 1, yAxisIndex: 1 },
{ type: 'scatter3D', data: [...] }
]
};
Geographic 3D Extensions
3D Maps
Implemented with the geo3D
component:
option = {
geo3D: {
map: 'world',
shading: 'realistic',
light: {
main: {
shadow: true,
shadowQuality: 'high'
}
},
viewControl: {
distance: 120
}
},
series: [{
type: 'scatter3D',
coordinateSystem: 'geo3D',
symbolSize: 5,
data: [
{name: 'Beijing', value: [116.46, 39.92, 10]},
{name: 'Shanghai', value: [121.48, 31.22, 12]}
]
}]
};
Performance Monitoring and Debugging
Memory Management
Release resources via the dispose
method:
const chart = echarts.init(dom);
chart.setOption(option);
// On page unload
window.addEventListener('unload', () => {
chart.dispose();
});
Rendering Frame Rate Detection
Monitor using stats.js:
import Stats from 'stats.js';
const stats = new Stats();
stats.showPanel(0);
document.body.appendChild(stats.dom);
function animate() {
stats.begin();
// Chart update operations
stats.end();
requestAnimationFrame(animate);
}
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