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Complete configuration of animation properties

Author:Chuan Chen 阅读数:12416人阅读 分类: CSS

Complete Configuration of Animation Properties

CSS animation properties offer a rich set of configuration options to create complex animation effects. By combining different property values, developers can precisely control every detail of an animation, from duration to motion curves, playback count, and direction.

animation-name

The animation-name property specifies the name of the @keyframes rule to be applied. This name must match a defined @keyframes rule.

@keyframes slide {
  from { transform: translateX(0); }
  to { transform: translateX(100px); }
}

.element {
  animation-name: slide;
}

Multiple animation names can be specified, separated by commas:

.element {
  animation-name: slide, fade;
}

animation-duration

animation-duration defines the time it takes for an animation to complete one cycle, in seconds (s) or milliseconds (ms).

.element {
  animation-duration: 2s; /* Single animation */
  animation-duration: 1s, 3s; /* Multiple animations */
}

animation-timing-function

animation-timing-function defines the speed curve of the animation, controlling how the speed changes during the cycle.

Common values:

  • ease (default): Slow start, then fast, then slow end
  • linear: Constant speed
  • ease-in: Slow start
  • ease-out: Slow end
  • ease-in-out: Slow start and end
  • cubic-bezier(n,n,n,n): Custom Bézier curve
.element {
  animation-timing-function: ease-in-out;
  animation-timing-function: cubic-bezier(0.1, 0.7, 1.0, 0.1);
}

animation-delay

animation-delay defines the delay before the animation starts.

.element {
  animation-delay: 0.5s; /* 0.5-second delay */
  animation-delay: 0s, 1s; /* Different delays for multiple animations */
}

Negative values cause the animation to start immediately but from a mid-cycle state:

.element {
  animation-delay: -1s; /* Starts from the state after 1 second */
}

animation-iteration-count

animation-iteration-count defines how many times the animation plays.

.element {
  animation-iteration-count: 3; /* Plays 3 times */
  animation-iteration-count: infinite; /* Infinite loop */
}

Different playback counts can be set for multiple animations:

.element {
  animation-iteration-count: 1, infinite;
}

animation-direction

animation-direction defines whether the animation should play in reverse.

Options:

  • normal (default): Plays forward
  • reverse: Plays backward
  • alternate: Forward on odd counts, backward on even counts
  • alternate-reverse: Backward on odd counts, forward on even counts
.element {
  animation-direction: alternate;
}

animation-fill-mode

animation-fill-mode defines how styles are applied before and after the animation executes.

Options:

  • none (default): No styles applied before or after execution
  • forwards: Retains the styles of the last frame after completion
  • backwards: Applies the styles of the first frame during the delay
  • both: Applies both forwards and backwards
.element {
  animation-fill-mode: forwards;
}

animation-play-state

animation-play-state defines whether the animation is running or paused.

.element {
  animation-play-state: running; /* Default value */
}

.element:hover {
  animation-play-state: paused; /* Pauses on hover */
}

Shorthand Property: animation

The animation property is a shorthand for all the above animation properties, with the following syntax:

animation: name duration timing-function delay iteration-count direction fill-mode play-state;

Example:

.element {
  animation: slide 2s ease-in-out 0.5s infinite alternate forwards;
}

Multiple animations can be defined simultaneously:

.element {
  animation: 
    slide 2s ease-in-out 0.5s infinite alternate,
    fade 1s linear 1s 3 normal;
}

Keyframe Animation: @keyframes

The @keyframes rule defines the keyframe styles in an animation sequence.

@keyframes example {
  0% {
    background-color: red;
    transform: scale(1);
  }
  50% {
    background-color: yellow;
    transform: scale(1.5);
  }
  100% {
    background-color: green;
    transform: scale(1);
  }
}

Percentages represent points in the animation's duration, or from (0%) and to (100%) can be used:

@keyframes example {
  from {
    opacity: 0;
  }
  to {
    opacity: 1;
  }
}

Animation Performance Optimization

  1. Prioritize using transform and opacity properties for animations, as they can be GPU-accelerated.
  2. Avoid animating layout properties (e.g., width, height, margin).
  3. Use the will-change property to hint the browser about upcoming changes.
.element {
  will-change: transform, opacity;
}

Practical Example

Create a bouncing ball effect:

@keyframes bounce {
  0%, 100% {
    transform: translateY(0);
  }
  50% {
    transform: translateY(-100px);
  }
}

.ball {
  width: 50px;
  height: 50px;
  border-radius: 50%;
  background-color: #ff5722;
  animation: 
    bounce 1s cubic-bezier(0.5, 0.05, 0.5, 1) infinite,
    fade 2s ease-in-out infinite alternate;
}

Browser Compatibility Considerations

While modern browsers support CSS animations well, consider:

  • Adding vendor prefixes for older browser compatibility.
  • Providing JavaScript fallback solutions.
  • Testing performance across different devices.
.element {
  -webkit-animation: slide 2s ease;
  -moz-animation: slide 2s ease;
  -o-animation: slide 2s ease;
  animation: slide 2s ease;
}

Animation Event Listeners

JavaScript can listen for animation events:

const element = document.querySelector('.animated-element');

element.addEventListener('animationstart', () => {
  console.log('Animation started');
});

element.addEventListener('animationend', () => {
  console.log('Animation ended');
});

element.addEventListener('animationiteration', () => {
  console.log('Animation iterated');
});

Combining Animations with Media Queries

In responsive design, adjust animations based on screen size:

@media (max-width: 768px) {
  .element {
    animation: slide 1s ease;
  }
}

@media (min-width: 769px) {
  .element {
    animation: slide 2s ease;
  }
}

Animation Performance Monitoring

Use the performance API to monitor animation performance:

function measureAnimation() {
  const start = performance.now();
  
  requestAnimationFrame(() => {
    const end = performance.now();
    console.log(`Animation frame duration: ${end - start}ms`);
  });
}

measureAnimation();

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