HTML5 supported audio and video formats
HTML5 provides developers with native support for audio and video capabilities through the <audio>
and <video>
tags, allowing direct embedding of multimedia content without relying on third-party plugins. Different browsers have varying levels of support for formats, and understanding these compatibility differences is crucial for achieving cross-platform playback.
Audio Format Support
HTML5 supports common audio formats such as MP3, WAV, OGG, and AAC. Each format has its own encoding method and browser compatibility.
MP3 (MPEG-1 Audio Layer III)
MP3 is the most widely supported audio format, compatible with almost all modern browsers. It offers high compression rates with minimal loss of audio quality.
<audio controls>
<source src="audio.mp3" type="audio/mpeg">
Your browser does not support the audio element.
</audio>
WAV (Waveform Audio File Format)
WAV is a lossless audio format with larger file sizes. It is suitable for scenarios requiring high-fidelity audio.
<audio controls>
<source src="audio.wav" type="audio/wav">
</audio>
OGG (Ogg Vorbis)
OGG is an open-source format with better compression than WAV. It is well-supported in Firefox and Chrome but not in Safari or IE.
<audio controls>
<source src="audio.ogg" type="audio/ogg">
</audio>
AAC (Advanced Audio Coding)
AAC is an upgraded version of MP3, offering better sound quality. It is widely supported on iOS devices.
<audio controls>
<source src="audio.aac" type="audio/aac">
</audio>
Video Format Support
HTML5 video formats mainly include MP4, WebM, and OGG. These formats differ in encoding methods and browser support.
MP4 (MPEG-4)
MP4 is the most universal video format, using H.264 encoding. It is supported by all major browsers.
<video width="320" height="240" controls>
<source src="video.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
WebM
WebM is an open-source format using VP8 or VP9 encoding. It is well-supported in Chrome, Firefox, and Opera.
<video width="320" height="240" controls>
<source src="video.webm" type="video/webm">
</video>
OGG (Theora)
OGG is an open-source video format but has poor compatibility. It is mainly supported in Firefox and Opera.
<video width="320" height="240" controls>
<source src="video.ogv" type="video/ogg">
</video>
Codecs and MIME Types
Correct MIME types are essential for browsers to recognize media files. Common combinations include:
-
Audio:
- MP3:
audio/mpeg
- WAV:
audio/wav
- OGG:
audio/ogg
- AAC:
audio/aac
- MP3:
-
Video:
- MP4:
video/mp4
- WebM:
video/webm
- OGG:
video/ogg
- MP4:
Fallback Strategy with Multiple Sources
To ensure maximum compatibility, provide multiple source files:
<video controls width="640" height="360">
<source src="video.mp4" type="video/mp4">
<source src="video.webm" type="video/webm">
<source src="video.ogv" type="video/ogg">
<p>Your browser does not support HTML5 video.</p>
</video>
Format Conversion Tools
Common conversion tools include:
- FFmpeg: A command-line tool supporting almost all format conversions
- HandBrake: A GUI tool ideal for MP4 conversion
- Audacity: Professional audio editing and conversion software
Example FFmpeg command:
ffmpeg -i input.wav -codec:a libmp3lame output.mp3
Browser Compatibility Detection
Use JavaScript to detect supported formats:
const audio = document.createElement('audio');
const video = document.createElement('video');
console.log('MP3 support:', audio.canPlayType('audio/mpeg') !== '');
console.log('WebM support:', video.canPlayType('video/webm') !== '');
Performance Optimization Tips
- Audio: Prefer MP3 for a balance of quality and size
- Video: H.264-encoded MP4 is the most universal, while VP9-encoded WebM is more efficient
- Streaming: Consider using MSE (Media Source Extensions) for adaptive bitrate streaming
Advanced Feature Implementation
Use the Media API for more complex controls:
const player = document.getElementById('videoPlayer');
player.addEventListener('loadedmetadata', () => {
console.log(`Video duration: ${player.duration} seconds`);
});
// Custom playback control
document.getElementById('playBtn').addEventListener('click', () => {
player.play();
});
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