Extension mechanism of custom renderers
Custom Renderer Extension Mechanism
Vue 3's renderer design adopts a highly abstract pattern, with core logic being platform-agnostic. This design allows developers to extend Vue's capabilities through custom renderers, enabling it to operate in non-DOM environments such as Canvas, WebGL, or even native applications.
Renderer Core Architecture
Vue 3's renderer consists of two parts:
- Renderer Core: Handles the creation, updating, and destruction of the virtual DOM.
- Platform-Specific APIs: Handles actual rendering operations.
interface RendererOptions<Node, Element> {
patchProp: (
el: Element,
key: string,
prevValue: any,
nextValue: any
) => void
insert: (child: Node, parent: Element, anchor?: Node | null) => void
remove: (child: Node) => void
createElement: (tag: string) => Element
createText: (text: string) => Node
// ...Other platform-specific methods
}
Creating a Custom Renderer
A custom renderer can be created using the createRenderer
function, which accepts an object containing platform-specific implementations:
import { createRenderer } from 'vue'
const { render, createApp } = createRenderer({
patchProp(el, key, prevValue, nextValue) {
// Custom attribute handling logic
},
insert(child, parent, anchor) {
// Custom insertion logic
},
createElement(tag) {
// Custom element creation logic
return new CanvasElement(tag)
},
// Other required methods...
})
Practical Example: Canvas Renderer
Below is a simplified implementation of a Canvas renderer:
const { createApp } = createRenderer({
createElement(tag) {
return {
tag,
type: 'element',
children: [],
style: {},
attributes: {}
}
},
insert(child, parent) {
if (parent.children) {
parent.children.push(child)
}
},
patchProp(el, key, prevVal, nextVal) {
if (key.startsWith('on')) {
// Handle events
const eventType = key.slice(2).toLowerCase()
el[`on${eventType}`] = nextVal
} else {
// Handle attributes and styles
el.attributes[key] = nextVal
}
},
createText(text) {
return { type: 'text', text }
},
setElementText(node, text) {
node.text = text
}
})
function renderToCanvas(app, canvas) {
const ctx = canvas.getContext('2d')
// Implement specific Canvas rendering logic
// ...
}
const app = createApp(App)
renderToCanvas(app, document.getElementById('canvas'))
Node Operation Extensions
A custom renderer needs to implement a complete node operation interface:
interface NodeOperations<Node, Element> {
createElement: (tag: string) => Element
createText: (text: string) => Node
setText: (node: Node, text: string) => void
insert: (child: Node, parent: Element, anchor?: Node | null) => void
remove: (child: Node) => void
parentNode: (node: Node) => Element | null
nextSibling: (node: Node) => Node | null
querySelector?: (selector: string) => Element | null
}
Lifecycle Hook Integration
Custom renderers can extend component lifecycles:
const { createApp } = createRenderer({
// ...Other methods
onBeforeMount() {
console.log('Canvas element is about to be created')
},
onMounted() {
console.log('Canvas element has been created')
},
onBeforeUpdate() {
console.log('Canvas element is about to update')
},
onUpdated() {
console.log('Canvas element has been updated')
}
})
Server-Side Rendering Support
Custom renderers can also implement server-side rendering:
const { renderToString } = createRenderer({
// Server-specific implementations
createElement(tag) {
return { tag }
},
insert(child, parent) {
// No actual insertion needed on the server
},
patchProp() {
// Server-side attribute handling
}
})
const html = await renderToString(createApp(App))
Performance Optimization Techniques
Implement efficient updates in custom renderers:
const { createApp } = createRenderer({
// ...Other methods
patchProp(el, key, prevVal, nextVal) {
if (prevVal === nextVal) return
// Actual update logic
},
shouldSetAsProps(el, key, value) {
// Decide whether to set the value as a DOM property
return key !== 'innerHTML'
}
})
Integration with Vue Ecosystem
Custom renderers can maintain compatibility with the Vue ecosystem:
const { createApp } = createRenderer({
// ...Basic implementation
})
const app = createApp(App)
app.use(VueRouter) // Can still use VueRouter
app.use(Pinia) // Can still use state management
Handling Complex Scenarios
Dealing with component boundaries and complex scenarios like Portals:
const { createApp } = createRenderer({
// ...Basic methods
resolveContainer(container) {
// Handle Portal target containers
if (typeof container === 'string') {
return document.querySelector(container)
}
return container
},
createComponentInstance(vnode) {
// Custom component instance creation logic
}
})
Debugging Support
Add debugging capabilities to custom renderers:
const { createApp } = createRenderer({
// ...Basic methods
onError(err) {
console.error('Rendering error:', err)
},
warn(message) {
console.warn('Rendering warning:', message)
}
})
Cross-Platform Component Development
Writing components that support both DOM and Canvas:
const Circle = {
props: ['radius', 'color'],
setup(props) {
// Use renderer-injected APIs
const { drawCircle } = useRenderer()
onMounted(() => {
drawCircle(props.radius, props.color)
})
onUpdated(() => {
drawCircle(props.radius, props.color)
})
return () => null // Return no DOM nodes
}
}
Deep Customization of Renderer APIs
API extensions for advanced customization scenarios:
interface ExtendedRendererOptions<Node, Element> extends RendererOptions<Node, Element> {
// Extend custom APIs
createCustomElement: (type: string) => Element
applySpecialStyle: (el: Element, style: object) => void
}
const { createApp } = createRenderer<ExtendedRendererOptions>({
// Implement extended APIs
createCustomElement(type) {
// Special element creation logic
},
applySpecialStyle(el, style) {
// Special style handling
}
})
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